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![]() Here, they are arguably the heart of the game, beating strong and steady, pumping this world full of gameplay, long after all the other archvillains are in jail. ![]() Good lord, the amount of content! The Riddler's challenges were a nifty bonus in Arkham Asylum. The lighting, even if it is always nighttime. How many wonderful toys litter this combat sandbox! So many gadgets, so deeply integrated into combat and exploration. How the RPG system doesn't make me fight level one rats with a dagger, but it also doesn't feel inconsequential. How I can set the pace, with a faux sense of urgency waiting in the background whenever I'm ready. ![]() How the world is intimate and detailed, yet richly varied, and holding some truly wonderful secrets in surprising places. How the writers and designers drew from a deep well of lore. How the music is dialed in to specific moments in the story. There is almost nothing in Arkham City that doesn't feel perfect. How else can you explain that Catwoman and even Robin aren't ridiculous? This is a game so good, so well made, so infused with reverence for the subject matter that I actually care about the subject matter. In this case, the only chapter I hadn't collected that details how Catwoman came to Arkham City. There I was hunting for collectibles because I wanted to read a chunk of backstory. But, sure enough, there I was reading the Wikipedia entry for Solomon Grundy after meeting him in the game. I shouldn't be so dismissive, of course, but all this is to establish that Arkham City didn't win me over because I'm a Batman fan. Is there something special about Batman? Or are Nolan and Rocksteady just geniuses who happen to have the rights to a comic book dude? They're inspired and inspiring creative endeavors at the absolute top of their form, taking what should have been baggage – A blind squeaking cave bird/rodent as the power animal? A bad guy who dresses up as a clown? A rich dude with a butler fighting crime by night? The sort of car some guy would drive to compensate for a small penis? - and adroitly adapting it to cinematic or gameplay argot. Christopher Nolan's Dark Knight and Rocksteay's Arkham City are both more than just good entertainment that happen to be based on comic books. But he is also the source material for two works that spectacularly transcend (or realize?) their comic book roots. This detective from the 1940s has since ping-ponged freely between cheeseball schlock from Adam West or Joel Schumacher, and earnestly edgy angstman anti-hero from Frank Miller or Tim Burton. "A superhero game? A Batman game?" Batman is a bit schizo, and I don't mean all that brooding stuff. I know what you're thinking, especially if you didn't play Arkham Asylum. If you make games, your first order of business should be to play Batman: Arkham City and your ongoing order of business should be to constantly ask yourself how Arkham City did it and to then do it that way in your game. ![]() If you review games with scores on your reviews, this should set the high end of your rating scale. If you play games, you should be playing this. Ladies and gentlemen, the bar has been set. Rocksteady's city is a spectacle through and through, even more beautiful than Ubisoft's Assassin's Creeds for how it's so true to its fanciful Gothic tone." Gliding over the rooftops can be as rewarding as strolling along the streets. "Has a virtual place ever been such a canny combination of story backdrop, richly atmospheric graphics, and thrilling playground as this walled off section of Gotham City converted into a prison? Arkham City is densely packed with things to see, things to hear, and things to do. ![]() Save makes changes to the loaded preset permanent, overriding the stored settings ▪ with the current ones.
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